Muk Scene Manager
MUK Scene Manager
Muk Supports showing a new scene with native-like animation (Slider for iOS, fade scale for material design). Since the animation need to show both scenes at some time, so Muk uses LoadSceneMode.Additive for the new scenes. That means new scenes are added on top of the old scene(they exist at the same time). You can go to the new scene by calling the code shown below
Swipe Gesture
Muk support slide/swipe gesture just like native mobile apps. For iOS when the user is in a new scene, they can slide from the left / swipe back to the previous page. Muk will show the native-like animation as well.

Working on a new scene
Please use only one camera in the project for the Muk Components. Muk uses Screen Space – Camera in MukUICanvas, and Muk will auto-assign MainCamera to the canvas. All the scenes are going to be loaded on top of each other. That means if you have a new camera in each scene, the old scene will get covered by the new scene. You can add a temporary camera while you are building the UI to preview the changes. But remember to remove the camera when you are done. We suggest working on the scenes all together, you can simply drag and drop the scene in the Hierarchy Window while the root scene is open.